<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<title>井字棋游戏</title>
<style>
body {
font-family: Arial, sans-serif;
text-align: center;
margin-top: 50px;
}
h1 {
color: #333;
}
.board {
display: grid;
grid-template-columns: repeat(3, 100px);
grid-template-rows: repeat(3, 100px);
gap: 5px;
margin: 20px auto;
width: 310px;
}
.cell {
width: 100px;
height: 100px;
background-color: #f0f0f0;
display: flex;
justify-content: center;
align-items: center;
font-size: 48px;
cursor: pointer;
border-radius: 5px;
}
.cell:hover {
background-color: #e0e0e0;
}
#status {
font-size: 24px;
margin: 20px 0;
color: #666;
}
#reset {
padding: 10px 20px;
font-size: 16px;
background-color: #4CAF50;
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
}
#reset:hover {
background-color: #45a049;
}
</style>
</head>
<body>
<h1>井字棋游戏</h1>
<div id="status">当前玩家: X</div>
<div class="board" id="board">
<div class="cell" data-index="0"></div>
<div class="cell" data-index="1"></div>
<div class="cell" data-index="2"></div>
<div class="cell" data-index="3"></div>
<div class="cell" data-index="4"></div>
<div class="cell" data-index="5"></div>
<div class="cell" data-index="6"></div>
<div class="cell" data-index="7"></div>
<div class="cell" data-index="8"></div>
</div>
<button id="reset">重新开始</button>
<script>
document.addEventListener('DOMContentLoaded', () => {
const board = document.getElementById('board');
const cells = document.querySelectorAll('.cell');
const status = document.getElementById('status');
const resetButton = document.getElementById('reset');
let currentPlayer = 'X';
let gameState = ['', '', '', '', '', '', '', '', ''];
let gameActive = true;
const winningConditions = [
[0, 1, 2], [3, 4, 5], [6, 7, 8], // 横线
[0, 3, 6], [1, 4, 7], [2, 5, 8], // 竖线
[0, 4, 8], [2, 4, 6] // 对角线
];
function handleCellClick(e) {
const clickedCell = e.target;
const clickedCellIndex = parseInt(clickedCell.getAttribute('data-index'));
if (gameState[clickedCellIndex] !== '' || !gameActive) {
return;
}
gameState[clickedCellIndex] = currentPlayer;
clickedCell.textContent = currentPlayer;
checkResult();
}
function checkResult() {
let roundWon = false;
for (let i = 0; i < winningConditions.length; i++) {
const [a, b, c] = winningConditions[i];
if (gameState[a] === '' || gameState[b] === '' || gameState[c] === '') {
continue;
}
if (gameState[a] === gameState[b] && gameState[b] === gameState[c]) {
roundWon = true;
break;
}
}
if (roundWon) {
status.textContent = `玩家 ${currentPlayer} 获胜!`;
gameActive = false;
return;
}
if (!gameState.includes('')) {
status.textContent = '平局!';
gameActive = false;
return;
}
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
status.textContent = `当前玩家: ${currentPlayer}`;
}
function resetGame() {
currentPlayer = 'X';
gameState = ['', '', '', '', '', '', '', '', ''];
gameActive = true;
status.textContent = `当前玩家: ${currentPlayer}`;
cells.forEach(cell => {
cell.textContent = '';
});
}
cells.forEach(cell => {
cell.addEventListener('click', handleCellClick);
});
resetButton.addEventListener('click', resetGame);
});
</script>
</body>
</html>
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